/* Copyright (C) 2008-2016 Peter Palotas, Jeffrey Jangli, Alexandr Normuradov * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ namespace Alphaleonis.Win32.Filesystem { /// Indicates the format of a path passed to a method. /// /// At some point in code you know the full path of file system objects, e.g.: "C:\Windows". /// For example, Directory.EnumerateFileSystemEntries() will return all files and directories from a given path. /// Most likely, some processing will happen on the results of the enum. The file or directory may be passed /// on to another function. Whenever a file path is required, some performance can be gained. ///   /// A path like: "C:\Windows" or "\\server\share" is considered a full path for a directory because it is rooted and has a drive/unc path. /// If the method supports it, and will skip GetFullPath() /// calls for path resolving of the object, while also avoiding path validation and checks. /// Using (default) will always call GetFullPath() and perform path validation and checks. ///   /// When working in a loop with thousands of files, will give the best performance. /// public enum PathFormat { /// The format of the path is automatically detected by the method and internally converted to an extended length path. /// It can be either a standard (short) full path, an extended length (unicode) full path or a relative path. /// Example relative path: "Windows". /// RelativePath, /// The path is a full path in either normal or extended length (UNICODE) format. /// Internally it will be converted to an extended length (UNICODE) path. /// Using this option has a very slight performance advantage compared to using . /// Example full path: "C:\Windows" or "\\server\share". /// FullPath, /// The path is an extended length path. No additional processing will be done on the path, and it will be used as is. /// Using this option has a slight performance advantage compared to using . /// Example long full path: "\\?\C:\Windows" or "\\?\UNC\server\share". /// LongFullPath } }