name: Build on: push: tags: - 'v*' env: BUILD_TYPE: Release jobs: prepare_release: runs-on: ubuntu-latest outputs: upload_url: ${{ steps.create_release.outputs.upload_url }} steps: - name: Create Release uses: actions/create-release@v1 id: create_release with: tag_name: ${{ github.ref }} release_name: Release ${{ github.ref }} body: A release wow draft: false prerelease: false env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} build_linux: runs-on: ubuntu-latest needs: [prepare_release] steps: - uses: actions/checkout@v2 - name: Install dependencies # The user does not run as root run: sudo apt-get install cmake git gcc libsndfile-dev libpng-dev - name: Create Build Environment # Some projects don't allow in-source building, so create a separate build directory # We'll use this as our working directory for all subsequent commands run: cmake -E make_directory ${{runner.workspace}}/build - name: Configure CMake # Use a bash shell so we can use the same syntax for environment variable # access regardless of the host operating system shell: bash working-directory: ${{runner.workspace}}/build # Note the current convention is to use the -S and -B options here to specify source # and build directories, but this is only available with CMake 3.13 and higher. # The CMake binaries on the Github Actions machines are (as of this writing) 3.12 run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE - name: Build working-directory: ${{runner.workspace}}/build shell: bash # Execute the build. You can specify a specific target with "--target " run: cmake --build . --config $BUILD_TYPE - name: Upload binary uses: actions/upload-release-asset@v1 with: upload_url: ${{ needs.prepare_release.outputs.upload_url }} asset_path: ./${{runner.workspace}}/aptdec/build/aptdec asset_name: aptdec_lin64 asset_content_type: application/x-executable env: GITHUB_TOKEN: ${{ github.token }} build_windows: runs-on: ubuntu-latest needs: [prepare_release] steps: - uses: actions/checkout@v2 - name: Install dependencies # The user does not run as root run: sudo apt install wget cmake make mingw-w64 git unzip libsndfile-dev - name: Run build script shell: bash working-directory: ${{runner.workspace}} run: cd $GITHUB_WORKSPACE && ./build_windows.sh $BUILD_TYPE - name: Upload zip uses: actions/upload-release-asset@v1 with: upload_url: ${{ needs.prepare_release.outputs.upload_url }} asset_path: ./${{runner.workspace}}/aptdec/winbuild/aptdec-1.7.0.zip asset_name: aptdec_win64.zip asset_content_type: application/zip env: GITHUB_TOKEN: ${{ github.token }}